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Isak Åberg Nordmark

// Scripter & Level Designer

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    • Horizon Zero Dawn
    • King’s Garden
    • Blazing Aces
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  • Horizon Zero Dawn
  • Unmechanical: Extended
  • The King’s Garden

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  • Game Design
  • Level Design
  • Quest Design
  • Scripting

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Category / Level Design

HorizonFeatured
March 12, 2015August 24, 2016 by Isak Åberg Nordmark

Horizon Zero Dawn

  • Level Design, Quest Design, Scripting

Since October 2014 I been working as a Quest Designer for Guerrilla Games. I work on the upcoming title Horizon Zero Dawn, which is an open world Action-RPG.

To be able to work on a new IP has been so exciting and a great experience. The game is expected to be released 28th February 2017.

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UnmechanicalFeatured
March 12, 2015March 12, 2015 by Isak Åberg Nordmark

Unmechanical: Extended

  • Level Design

Unmechanical is an award-winning 2.5D puzzle game created by Talawa Games and available for PC and iOS devices. During the course of our education my class got the opportunity to contribute to Unmechanical: Extended, that is released for PSN and XBOX ONE.

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KingsGardenFeatured
July 10, 2014June 18, 2016 by Isak Åberg Nordmark

The King’s Garden

  • Level Design

fortificationSecond place winnner in Tornbanner’s Fortification Team Objective Map Contest, which is a level design contest for their game Chivalry: Medieval Warfare. In the first round it King’s garden also came second.

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RobotRescueFeatured
July 10, 2014August 1, 2014 by Isak Åberg Nordmark

Robot Rescue

  • Game Design, Level Design, Scripting

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Robot Rescue is a puzzle/platform game. Made during four weeks at Futuregames. The game was nominated for Best Technical Execution by Swedish Game Awards.

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